How to Play Tom Clancy Division Pc Games Review

2006 video game

Tom Clancy'south Ghost Recon Advanced Warfighter
Ghost Recon Advanced Warfighter cover.jpg
Programmer(s) Xbox 360
Tiwak
Ubisoft Paris
Scarlet Storm Entertainment
Xbox
Ubisoft Shanghai
PlayStation 2
Ubisoft Paris
Darkworks
Microsoft Windows
Grin
Publisher(due south) Ubisoft
Producer(southward) Yann Le Tensorer
Pauline Jacquey
Designer(s) Gilles Matouba
Christophe Pic
Christian Allen
Chase Jones
Creative person(s) Jean-Christophe Alessandri
Author(south) Gérard Lehiany
Composer(southward) Tom Salta
Series Tom Clancy's Ghost Recon
Engine Diesel
Platform(s) Xbox 360, Xbox, PlayStation 2, Microsoft Windows
Release Xbox 360
  • NA: March 9, 2006
  • EU: March 10, 2006
  • JP: June 29, 2006
Xbox
  • NA: March 9, 2006
  • EU: March 17, 2006
PlayStation 2
  • NA: March 28, 2006
  • European union: March 31, 2006
  • JP: September 28, 2006
Microsoft Windows
  • NA: May 3, 2006
  • Eu: May 5, 2006
  • WW: July 15, 2008 (Steam)
Genre(s) Tactical shooter
Fashion(due south) Single-role player, multiplayer

Tom Clancy's Ghost Recon Avant-garde Warfighter ( GRAW ) is a tactical shooter video game released for the Xbox 360, Xbox, PlayStation 2 and Microsoft Windows in 2006. As in previous Ghost Recon games, players command their team while neutralizing hostile forces and completing various mission objectives. These objectives can range from escorting friendly units beyond the map to rescuing hostages or taking out enemy artillery.

The game places emphasis on using cover effectively in guild to stay alive, together with audio strategic co-ordination to successfully complete mission objectives. A new feature is the Integrated Warfighter System, a system based upon the Future Forcefulness Warrior program.

Tom Clancy'southward Ghost Recon Advanced Warfighter 2, the game's direct sequel, was released a year after in 2007. The Xbox 360 version was released for Xbox One backwards compatibility in 2018.

Gameplay [edit]

Early screenshot of Xbox 360 version

Gameplay emphasis in Tom Clancy'due south Ghost Recon Advanced Warfighter is placed upon the player doing the bulk of the fighting in each mission, while relying on tactical combat rather than arcade run-and-gun shooting to overcome enemies. Combat in the game is more forgiving than in previous titles in the series, with players being able to survive several bullet hits earlier dying, instead of dying after but a few shots like in the original Tom Clancy'due south Ghost Recon. However, players are unable to regain lost wellness in the middle of a mission, and a single headshot or a sustained outburst of fire can still kill the actor instantly.

GRAW features numerous firearms, many based on real weapons, including the Heckler & Koch G36, the Beretta M9, and the FN SCAR, in addition to prototypes such as the MR-C. The game also makes employ of various other pieces of equipment, including tanks, helicopters, armored personnel carriers, and remote-controlled unmanned aerial vehicles, which tin be used tactically to overcome obstacles, and scout out the surroundings, in lodge to complete objectives. GRAW features 3 versions of the game that each have slight minor variations in storyline/missions depending on the version; the primary storyline, though, remains the aforementioned betwixt the versions. While both the PlayStation 2 and Xbox versions are essentially the same title, the Xbox 360 and Windows versions each stand up out on their own with their ain unique features, including the power to control a squad of soldiers indirectly.

Cantankerous-Com System [edit]

One unique feature of the gameplay is the cross-com organisation, which is designed to let indirect control over friendly units, assisting them on a mission (e.g. helicopters, UAV drones, etc.), past giving them commands on what to do, whether to locate enemies or deal with a particular threat encountered. This system can be used in conjunction with the game's Intel map - a tactical map showing the entire play area and location of objectives, enemies and friendlies/allies - to issue commands. Notably, this gameplay characteristic varies between the different versions. For the Xbox 360 version, the organization highlights enemies spotted by both the player and both their squad and other allies, while the Microsoft Windows version just highlights enemies seen by the role player'southward team and not themselves.

PlayStation two & Xbox versions [edit]

Both the PlayStation two and Xbox panel versions of Tom Clancy'southward Ghost Recon Advanced Warfighter are played in first-person, but have notably fewer features than those found in the Xbox 360 or the Windows versions. The most notable differences to the other versions is that players only have a single AI-controlled teammate following them on missions (as opposed to a squad of three soldiers), at that place are more levels but of shorter lengths, and that player grapheme Scott Mitchell never speaks throughout these versions.

Xbox 360 version [edit]

Unlike all other versions of GRAW, the Xbox 360 version gives players a choice between using either a third-person or beginning-person perspective during the campaign mode, and likewise features a unique covering organization that allows the histrion to duck backside objects for protection from gun-fire while performing tactical maneuvers. In improver, some levels feature on-rail sections in which players must eliminate equally many enemies every bit possible from their airborne transport via the apply of a mounted gun, and if a mission provides them with a squad, orders given via the cross-com system use to the unabridged squad, and not to individual squad members. Players cannot recover ammo from fallen enemies but can take their weapons if needed; otherwise they must re-arm at either rally points or ammo stations.

Microsoft Windows version [edit]

The Microsoft Windows version of Tom Clancy's Ghost Recon Avant-garde Warfighter is played from a first-person perspective. This version features larger levels than those of the console versions with enemy AI more than likely to use deadfall tactics, thus greater emphasis is placed upon using squad tactics and having more situational awareness in each mission. The cross-com system in this version is more flexible, capable of issuing more controlled commands to individual squad members, also as plotting out assail routes and battle plans for other friendly units. In addition, players cannot pick upwards discarded weapons, unlike the other versions, but tin take ammunition from the weapons of dead enemies or allies, if the role player'southward weapon is of the same caliber.

Unlike other versions, players may select the loadouts for their selected team before the starting time of a mission, although this is done with no conference given, with each member able to comport a primary weapon and a secondary weapon, while either conveying extra armament or a heat-seeking anti-tank weapon. Dissimilar other versions, every Ghost member has a maximum weight limit on how much they can carry, with them becoming fatigued from sprinting at a much faster charge per unit the more equipment they are carrying. Weapons are able to be modified with various attachments, such as optical sights, grenade launchers, silencers, and vertical foregrips, and each modification has used on a weapon has its advantages and disadvantages. For example, attaching a grenade launcher reduces accurateness and adds weight, while adding a silencer reduces noise and cage flash of a weapon at the expense of accurateness and range.

The Microsoft Windows version can take advantage of the presence of a PhysX carte,[1] however the enhancements are but cosmetic and do non bear upon gameplay.[ii]

Multiplayer [edit]

Online multiplayer on the Microsoft Windows edition has both versus and co-op way. Versus manner features 32 players, double that of the Xbox 360 version. The online co-op mode only supports up to 4 players maximum on Windows, while the Xbox 360 version supports up to 16 co-op players.

On the Xbox 360 version, some new Xbox Alive features are included: the branch campaign (which currently features 8 missions - iv of which are available on the Xbox Alive Marketplace) and multiplayer maps are all prepare in Nicaragua every bit a follow-up to the Mexico City missions of the single histrion entrada.

  • On June 22, Ubisoft released the Affiliate ii Downloadable Content for 1,200 Microsoft Points on the Xbox Live Market place. The toll was later reduced to 600.[iii]

In the Britain, a special Game of the Year edition was released in belatedly 2006 containing a bill of fare enabling the player to obtain all market content for gratis, including the Chapter two download.

The PlayStation 2 and Xbox versions accept some like online game modes and can be played with upwards to viii players.

Plot [edit]

In 2013, seeking to unify their countries' security and to combat the smuggling of drugs and weapons, and the movement of terrorists between their borders, the Canadian prime number minister and U.S. President Ballantine travel to Mexico City for a summit with Mexican President Ruiz-Peña, to sign a treaty known as the North American Joint Security Agreement (NAJSA). At the aforementioned time, a Ghost squad, led by Captain Scott Mitchell, is sent into the city to intercept a deal taking place and recover Guardrail Nine, a device capable of disrupting wireless communications, which had been taken from a spy plane that was shot down in Nicaragua. However, complications arise when a coup d'état takes place in Mexico Metropolis, forcing Ghost commander General Joshua Keating to abort the mission then that Mitchell's team can locate and extract both Ballantine and Ruiz-Peña, who both went into hiding presently after Mexican rebels attacked the summit, killing the Canadian prime number minister in the process.

Although the Ghosts rescue both VIPs, Ballantine is forced to hold at the city'south airdrome until hostile anti-air emplacements are eliminated. Meanwhile, an attempt by rebels to kill Ruiz-Peña at the U.S. embassy is thwarted past the Ghosts. During this time, news reports confirm that the coup is being spearheaded by a rebel special forces group called the Aguila 7, led past General Ontiveros, and his son Colonel Carlos Ontiveros. Seeking to re-establish society, Ruiz-Peña allows U.Southward. forces to intervene, with Mitchell ordered past Major Full general Martin to assistance articulate a path into the metropolis, whereupon he neutralizes artillery and anti-air batteries, assaults Chapultepec Castle, and eventually secures some of the M1A2 Abrams tanks given to the Mexican regime to assistance combat rebel armor. While securing the tanks notwithstanding, Aguila 7 deadfall Ballantine'due south position and capture him, forcing Mitchell to search the city'due south shanty district and extract him.

Although they rescue the U.Southward. president, Keating orders Mitchell and the Ghosts to recover the "Football", subsequently the rebels steal it, only are thwarted past Guardrail Nine, which Lieutenant Barnes reveals is existence used to monitor and disrupt communications between U.S. forces. Mitchell quickly manages to find and destroy much of the device, before assisting allied forces pushing into Zocalo Plaza, and rescuing team pilot Martin when his Black Hawk is downed. During this fourth dimension, Keating informs Ballantine that the rebels are still using elements of Guardrail 9 to hack into NORAD in order to proceeds control over the Usa' ICBMs, which in plow causes China and Russia to fix their own, buying time to proceeds international support for the coup. Mitchell is so ordered to assistance in the final push button on Palacio Nacional, destroying the last elements of Guardrail IX, and somewhen helping to capture Full general Ontiveros before he can flee, only is unable to find the "Football game" with him.

Mitchell apace learns that Carlos has the "Football", later he manages to escape and hijacks Martin's Blackness Hawk, killing him in the procedure. As Mitchell and his team fight through the U.S. embassy, they overcome the last remnants of Aguila seven, successfully kill Carlos, and recover the "Football". Every bit the squad prepare for extraction, Barnes confirms suspicion of a traitor in the U.South. Army, and reveals through news footage that a retired U.South. Army general, who was in opposition to NAJSA, was responsible for giving Ontiveros access to Guardrail IX.

Reception [edit]

In May 2005, the Xbox 360 edition of Advanced Warfighter was shown to the press in trailer form at the E3 (Electronic Entertainment Expo) convention in Los Angeles.[38]

The Xbox 360 version of Ghost Recon: Avant-garde Warfighter was released on March ix, 2006[39] to multiple rave reviews. GameRankings and Metacritic gave it a score of 90.47% and 90 out of 100.[4] [8] Electronic Gaming Monthly praised the game's stunning side by side-generation presentation and high entertainment value, giving it an average score of 9.five out of 10. The game was noted for its deeply immersive temper, smart A.I. (though flawed for the squad and VIP A.I.), wide variety of weapons, multiple activeness scenes and believable storyline.[40] The Xbox 360'due south version was particularly noted for its realistic graphics. GameTrailers gave the game its highest review ever, a nine.9 out of 10, stating that GRAW is a landmark side by side-gen game that redefines shooters.[26] TeamXbox gave the X360 version a score of ix.3 out of 10, maxim that it has "some of the all-time modern combat scenarios you'll have ever taken part in. Ubisoft is not but boot the door in with Avant-garde Warfighter, they are taking the whole damn building downwardly along with it!"[41]

Reviews for other platforms ranged from positive to mixed to negative. GameRankings and Metacritic gave the game a score of fourscore.07% and 80 out of 100 for the PC version;[5] [9] 64.57% and 66 out of 100 for the Xbox version;[six] [10] and 50.67% and 44 out of 100 for the PlayStation 2 version.[7] [11]

On Oct v, 2006, Ghost Recon: Avant-garde Warfighter won ii out of the eight nominated BAVGA awards including, "Best Technical Achievement" and "All-time Game".[42]

Sales [edit]

Ghost Recon Advanced Warfighter was a commercial success, selling more than than 1.6 1000000 copies past the terminate of March 2006. Its Xbox 360 release made upward 800,000 of these sales, which made it the console'south fastest-selling championship by that date.[43] The Xbox 360 version sold 360,000 units inside a week of release,[44] including 240,000 sales in North America. Europe bought 120,000 copies within three days of release.[45] Sales of Avant-garde Warfighter 'southward computer and Xbox 360 versions rose by some other 560,000 copies betwixt April 1 and June xxx, 2006.[46] Past the end of September, the game's full sales had surpassed 2.4 one thousand thousand units.[47]

Advanced Warfighter sold 1.2 million in the The states,[48] viii,903 in Japan,[49] and 200,000 in the United Kingdom.[50]

References [edit]

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  2. ^ a b Butts, Steve (May 18, 2006). "Tom Clancy'due south Ghost Recon: Avant-garde Warfighter (PC)". IGN . Retrieved August v, 2014.
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  45. ^ "Archived copy". www.gameinformer.com:lxxx. Archived from the original on 2 September 2006. Retrieved 12 Jan 2022. {{cite web}}: CS1 maint: archived copy as championship (link)
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  48. ^ Brian Hastings (2007-11-30). "Fantasy of the Familiar". Insomniac Games. Archived from the original (PPT) on 2012-04-15. Retrieved 2008-01-01 .
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  50. ^ "ELSPA Sales Awards: Gilded". Entertainment and Leisure Software Publishers Association. Archived from the original on 2009-03-19. Retrieved 2009-02-03 .

External links [edit]

  • Official website
  • Tom Clancy's Ghost Recon: Advanced Warfighter (Xbox 360) at MobyGames
  • Tom Clancy's Ghost Recon: Avant-garde Warfighter (PlayStation 2, Xbox) at MobyGames
  • Tom Clancy's Ghost Recon: Avant-garde Warfigher (PC) at MobyGames

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Source: https://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon_Advanced_Warfighter

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